This is a 3d environment based on the florence cathedral in italy, an italian gothic, renaissance architectural building made in 1436, up to 114 meters high. It is an extremely detailed architectural wonder. Decidede to make this building as my latest project for practicing modular kit creation, modelling with modular…
This is a free tileset of city streets and grass areas to help you lay down a foundation of city roads for any top-down or isometric style project. If you're going to use this for mobile development make sure to atlas all of these 256x256 textures onto a couple of 512x512 textures or maybe a 1024x1024. NGUI, Sprite Manager…
Hey guys! I'm currently studying 3d art fulltime, and on the side I'm gonna build a system shock 2-environment in Unreal. I'm still kind of a beginner both with modular environments and also with working in Unreal so I'm hoping I'm gonna learn lots from this! I hope someone is gonna enjoy watching the progress :) I've…
+1 to every word typed ^ I also agree with an earlier crit about how its super blocky. Just because you are using modular pieces to build the env. doesnt mean you cant use rounded modular pieces :) I also think there is just SO much noise and repetitiveness, the piece is lacking a resting point. Possibly in the center…
I'm thinking a unique brick trim for the road curve might be in order and cobble stones otherwise. So I wasn't really planning on doing the building facades that modularity. I was going to make 4 building variations (main/center, tall/curved behind it, larger building to the right, and the two foreground buildings as 1…
your system is probably closer to 500w actual consumption at a guess... my c2q was built with a 750, and I could probably tri SLI 3 9800s with it without issue. There's a wattage calculator out there somewhere that does a best guess but I think the i7s are fairly efficient, which would leave your video card as the next big…
Hi guys, I'm looking for some help and would be grateful if someone could point me to a tut or explain the workflow. I basically want to create an outdoor level with buildings which have interiors (similar to call of duty per say). What I would like to know is what would be the best way to create those buildings? Should it…
Hello :) ive just finshed my first year of university and now want to build a portfolio up for placements in the 3rd year :D after playing Darksiders ive decided i really want to do a Cathedral. As well as improving my UDK skills i want to get to know Zbrush alot more too so i was thinking i could add some sculptures…
You need to get yourself into the mode of not caring about polycount. There is no reason to make a poly perfect model first time around. If you want to communicate that you know how to make shaders and textures, in the way a tech artist would, then show that. Don't try to hit all bases first go. Do the stuff you love and…
Hi lo, My name's Adam. Im a long time polycounter, and a first time poster. I have worked in this industry just over a year. last year i took a job at a small startup called Clapfoot Inc. in Toronto. We make Mobile games. We've released such titles as: Sector Strike, Play Tennis,and Tank Hero it has been such a great…