UK-based game studio is looking for a contract technical artist to work on an unannounced PC and console project, due to ship in 2016. The role is available to start immediately and will last for 4 months. This is a fixed term contract and will not lead to a full time position I'm afraid, even if you are entirely lovely.…
I'm working on a little medieval managing / city builder game for unity, and there is plenty of space on my texture atlas, and I lack the perspective on my work to add some nice details, so comments are more than welcome... Also painted terrain. Don't mind the grass, I have trouble matching it to the terrain, it seems that…
Hello people I v been working on a cartoonish tree for a project. I v followed this tutorial http://i.imgur.com/laoaSFM.jpg but I don't understand the last part : What do I do of my EXR lightmap files once its colorized? Do I use it as a diffuse? Or can I import it back to unity has a lightmap? I d like to emulate the…
Hello polycount! I have been working on this scene in unity on and off for a few weeks. I really like where it is going but I know it still needs allot of polish and there are many things I want to change. Just thought I should get some feedback so I can know what to work on next. I want to add a character, add some more…
Hey everyone, I just released the second asset in my Low Poly Series on the Unity Asset Store. I would love some feedback and critiques. If you're interested in the pack, check it out here: Low Poly Series: Caverns
Hey everyone, I just released the second asset in my Low Poly Series on the Unity Asset Store. I would love some feedback and critiques. If you're interested in the pack, check it out here: Low Poly Series: Caverns
Hello! I'm searching Character TEXTURER and MODELER available for working on an in-game project in Unity. If interested and available immediately, please contact me to alessia@underdogs.ee Thank you in advance! Alessia
Does anyone know how to write a script in Unity that transitions between scenes on a timer (I.E. 15 seconds per scene) and then loops back to the beginning scene endlessly?