Hi guys I am getting some strong distortion when I am chamfering an edge in 3ds Max 2014. I am following along a tutorial where the user is relying on quad chamfer modifier which isnt available for my version of 3ds max. See around the 46:20 minute mark https://www.youtube.com/watch?v=Y83FLL6TqF0&list=WL&index=55 Instead I…
Ok, so there has been some disagreement between myself and a friend of mine *cough* oniram *cough* as to a technique I used to create a normal map. The technique I used is to add floating pieces. I had seen this be extremely effective on other normal maps so I figured, "why wouldn't it work with bigger objects?" because in…
Ok, I've noticed this problem before, but I've never had so much trouble with this issue as I've had with this latest animation I was trying. It's easier if I show a picture than explain it myself: Note the torso being completely offset so that it's moved forward and overlapping the pelvis. This is my issue... when I…
Hey all! I'm having a bit of an issue dealing with Maya fbxes imported into Max. Meshes from Maya come in with explicit normals instead of smoothing groups, but the only way I know to change that essentially removes all smoothing info and I have to start over with smoothing groups. I would like to avoid this and find a way…
Hi I'm currently working on a low poly game and a lot of the models are hard surface, even the organics are very blocky. Unwrapping the models is becoming a bit of a chore and I'm just looking to improve my efficiency. I don't use pelt mapping because my models are very blocky so I've been finding it a lot easier to just…
I was wondering if anybody knew of a way, inside 3DS Max, to duplicate the changes I make from one side of the model, on a mesh which isn't totally symmetrical? I have some low poly characters which I would like to tweak slightly, and it would be great to have the changes I make on one side propogate to the other. Because…
Hello folks! I have a model that i shaded with the Xoliul Viewport Shader in 3ds max with some lights set up, and i want to render a 6 second turn table of the model with this shader and lighting set up applied. I never really had to do this sort of thing before, so i'm wondering how i should go about this process. I…
I am texturing a hard surface modeled figure and want to add decals in a separate layer (Graphics etc). What is the best method for adding the decals? I know I have to use to Bitmap inputs (One for the image RGB with the pre-multiplied option disabled) and one for the Alpha (With Mono Channel Output on Alpha). Then use the…
Hello, I got a HUGE problem (I don't know if the problem is that use, but I almost can't model anything anymore) thanks to this. My pivot is acting REALLY weird. I tried to google it but unfortunate, no luck. I added 2 pictures to show the problem. In one of the pictures the pivot is flat (almost 2D) and in the other, its…
Are your images of the correct proportions? Did you manipulate them in Photoshop properly. Also check this out from 3dsmax's own tutorials from the installed files on your PC http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WSf742dab041063133-62b9306f112a19e40dd-7fe3.htm Humm I usually avoid using…