I'm new to environment art and I'm currently working on an environment where I need a road like this Artwork from artstation - ArtStation - Golden Gasoline - Desert Gas Station - UE4 The whole road is made using splines but I'm mainly wondering about the segment mesh and how to texture it so that it tiles perfectly when…
Valkyrie Entertainment is an independent game developer and service provider in Seattle. Since 2002, the company has been providing content and co-development for some of the most well-respected developers in the industry including major contributions to award-winning games such as God of War and League of Legends. Full…
Hello everyone! I decided that I am going to focus on 3D Environment Art. Nonetheless, I am confused of what is needed or seen as impressive in terms of portfolio. All that comes to mind is that I need to show strong sculpting, modeling, UV unwrapping, texturing and optimization skills. I have been thinking of making 2-3…
Hello my name is Kyle, I am an experienced Environment Artist with 7 years technical experience working within 3D applications. My field of choice is in environment art but am proficient in character rigging and animation. I have been working freelance for a few years for various clients providing artwork for different VR…
Environment Artist @ Armature Studio The role requires excellent modeling and texturing skills with solid experience working with a variety of tools to integrate assets into the game engine. Candidates must have a strong portfolio showing an understanding of composition, color, and lighting. Examples must show ability to…
My issue with that project is that it's AWFULLY mainstream. It's the exact same composition everyone use when the do WOW environment. And my first reaction was " didn't a guy did the exact same piece last year" Can't find it anymore but really look alike. Same composition, same color scheme etc. I never was a big fan of…
Hey guys. I am looking into making a modular environment based on this image: I know about some of the basics of perspective match and using the grid system. I am not sure how I would go about modelling a modular grid based environment whilst still matching the perspective of the concept. My attempts at trying to model…
I'm looking to create 3D stylized assets and props of various Solarpunk styled scenes like this example: (source: https://www.artstation.com/artwork/dOxBwe ) STYLE I'm targeting a cartoon/anime stylized style similar to "Valorant" or "Borderlands 3" or "G.I. Joe: Operation Blackout": Another example of the targeted…
Hello everyone, I recently completed this environment art test for a company. I had one week to complete it, and it had to be an environment of an alleyway, any theme or variation of an alleyway was acceptable though. I was considering putting this environment as is on my portfolio website, but I thought that I should…
Hey all, first thread here. Just wanted to start a general thread for my university work. Currently i have 4 weeks left to finish creating a character, 2 weapons and an environment. I thought this would be a good place to get feedback as 3D modeling is still pretty new to me (i wanted to do concept art) and i might need…