Hey all, first thread here. Just wanted to start a general thread for my university work.
Currently i have 4 weeks left to finish creating a character, 2 weapons and an environment. I thought this would be a good place to get feedback as 3D modeling is still pretty new to me (i wanted to do concept art) and i might need some help.
First is the character
Concept
WIP model
WIP high-poly of the gun
WIP environment. I'm going for a 15th century graveyard, focusing on the church. textures are all just tests at the moment, been trying to set up vertex painting and parallax mapping. environment is 25k tri's for individual models but they can be instanced as many times after that.
As a side note, ive seen people saying to share textures between assets/props. How do i do that :O any tutorial links would be appreciated.
cheers!
Replies
Would anyone be able to tell me how i would get a tiling texture on something like the roof etc, because right now the texture quality is quite low since im stuck with a max 1024 size.
The stone wall are just flat square planes instanced over and over and since the texture is also square it tiles. But with the door section, its one model, unwrapped together on 1024 texture, so i don't know how i would tile something when its done this way. Is it just impossible?
Updated the environment as well, but need to sync my hdd before i can take any screen caps.
anyway, test bake. I might add more details from the original concept, but its supposed to evolve as we model according to my teacher so yah..
used mesh paint on the walls to mix old/new restored brick.
Added a new terrain and some boxes for far offf houses. gives it a cute "nightmare before crhistmas" feel i think. and also the confirmation that the graveyard is pretty far away from anything, which ads something spooky.
uberquick crate (will probably remove/ retexture) and a slap on texture for caretakers shed thing.
made a stone wall to encircle the scene. slap on texture at the moment. Will make more rock props to break up the tiling/flatness.
I also made a cross shape grave and lots of other things probably..
now destroy it.
baked the gun aswell and started to block out the texture.
for some reason it doesnt keep the alpha on the hair when i render
Here's where i am with environment, decided to add some culty stuff to spice it up, ill probably go to town with some nice deco and themed stuff like a hand sticking out a grave or something... whatever looks cool.