Hi all, I'm new to polycount and I'm also new to the whole valve workshop stuff. Following this amazing guide: http://wyksblog.com/getting-started-dota-2-cosmetics/ I got to decompiling everything (including textures) and now I'm trying to import these to 3D max. Importing them wasn't that hard but I had a technical…
Hi Folks, I was reading a PDF released from Naughty Dog about some of their work on Uncharted 2. There was a part in the pdf that showed the Borneo level and how it was fully modeled and textured in Maya then they showed what it looked like rendered in the engine. My question is after the level was fully modeled in maya…
http://home.graffiti.net/amphlis/danzy.html so I decided to dump the first version of the dino like model because it didn't have enough characteristics of a dinosaur. another reason, in quake 3 it didn't accept the model because the lower part had more than 1000 verticies this version, i made his legs a little fatter, a…
Hi, I’m a beginner game developer and have been working with Godot for a while. I don’t have much experience with 3D yet, but I’ve been programming in C++ for a more than 2 years and also know C#. I’d love the opportunity to join your team if you’re still looking for someone.
I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat. When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so…
Hey polycounters, I just wanted to share with everyone a short mentorship I have posted up on Gumroad that goes for 2 weeks. This is due to Christmas and the holidays or else it would normally be 1 full month. Check out all the mentorship info here. https://gum.co/puDCH Sign up ends Dec 4, 2016 (I know this is very short…
I'm not sure if this would count as spam or not, but seeing how it's just a free limited time promotion I don't think it is. Anyway, green man gaming is running a promotion with CVG and 2K in which one simply has to vote for their favorite games in the golden joystick awards. People who vote are allowed to choose between a…
Welcome to my Dota 2 Thread (don't take any of these concepts without asking me first) Lets start with my current work a Anti-mage set High poly v.1 High poly v.2 High poly v.3 Low poly v.1 <- ignore the texture, I did those to test the uvs My lina set that i'm going to do after i'm done with anti-mage I want to make her…
Well before I updated to v2 quixel worked really fast and without problems but now it is really slow, sometimes i need to click 5x on a folder to open him or the 3D objekt is only turning really slow with strong lags ..... don't know what I should do. My laptop can rund Unity, Maya and PS together without a problem, so I…
Hey guys. Submitted these a few days ago and immediately started working something else. Forgot to post the finished assets here XD. Anyhow, as I wrote in the workshop item description, I submitted these bows with the intention of them getting put in game as the same bow with 2 styles. Not exactly sure how that works for…