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random non-human character model, take 2.

Mr_Hotride
polycounter lvl 18
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Mr_Hotride polycounter lvl 18
http://home.graffiti.net/amphlis/danzy.html

so I decided to dump the first version of the dino like model because it didn't have enough characteristics of a dinosaur. another reason, in quake 3 it didn't accept the model because the lower part had more than 1000 verticies

this version, i made his legs a little fatter, a back a little more detailed, and legs a bit spread out a bit more.

not I only plan to add him to quake 3 but for him to do a little more of a pose in Blender3D or mabie add him as a custom half life 2 model to the deathmatch game but naa.. that would be a little bit embarrassing.

anyways, I gotta go2 sleep.

Replies

  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    not bad but he still looks as if he is wearing a shirt with sleeves...
  • KDR_11k
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    KDR_11k polycounter lvl 18
    I think the arms look a bit too long. You should consider a more relaxed pose for the hands, the more closely a joint is shaped to its most common pose the less ugly deformation will happen.

    Dekard: Seems intentional to me.
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    Not a lot of indication of muscles or anatomy. even Homer Simpson has bones. The lower portion of the legs seem to be just simple cylinders.

    Scott
  • Mr_Hotride
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    Mr_Hotride polycounter lvl 18
    well i'm not really a professional model in wayway..

    but if the model was placed in the front view, you'll notice that his legs is most likley to look than so the legs are basically pretty much flat on the side.

    after all hes supposed to low poly look on the model for now but I'll try and take a look at his arms.
  • Mr_Hotride
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    Mr_Hotride polycounter lvl 18
    well i still don't know how to add anatomy for each character.

    i'm still figuring that out
  • Mr_Hotride
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    Mr_Hotride polycounter lvl 18
    ok.. updated the model(look @ the url on the first post) a little to have some knee and elbow detail..

    let me tell you, I am always far from perfect when it comes to making non-human models like this.

    as u can see how it's constructed in latest pictures, i have no clue if they are flawed or not but what i basically did is, delete edges and connect new edges from verticies in order to make it perfect.

    i wonder if anyone else does that. yeah wings is the only program i can build any models from scratch.
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