http://home.graffiti.net/amphlis/danzy.html
so I decided to dump the first version of the dino like model because it didn't have enough characteristics of a dinosaur. another reason, in quake 3 it didn't accept the model because the lower part had more than 1000 verticies
this version, i made his legs a little fatter, a back a little more detailed, and legs a bit spread out a bit more.
not I only plan to add him to quake 3 but for him to do a little more of a pose in Blender3D or mabie add him as a custom half life 2 model to the deathmatch game but naa.. that would be a little bit embarrassing.
anyways, I gotta go2 sleep.
Replies
Dekard: Seems intentional to me.
Scott
but if the model was placed in the front view, you'll notice that his legs is most likley to look than so the legs are basically pretty much flat on the side.
after all hes supposed to low poly look on the model for now but I'll try and take a look at his arms.
i'm still figuring that out
let me tell you, I am always far from perfect when it comes to making non-human models like this.
as u can see how it's constructed in latest pictures, i have no clue if they are flawed or not but what i basically did is, delete edges and connect new edges from verticies in order to make it perfect.
i wonder if anyone else does that. yeah wings is the only program i can build any models from scratch.