Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
If the work experience requires you to put the experience related to the job posting. Regardless of paid/non paid work that you have done so far. You should put it there. Blizzard and other big game studios would prefer someone who have atleast 1-3 years of work experience related to the job posting. Otherwise; if they…
Download this node for free on my gumroad! Summary I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles…
Those node-things pretty much look like abacadabra to me, I am quite comfortable using max' material editor. Can anyone explain me the node-hype that seems to happen with all material editors nowadays? Why is it so good?
Alright, so I drew this fast (the pixel artifacts were a result of cropping it) Basically, picture an RPG setting in a town. The character walks over to talk to the NPC. When the person says "Hey Dude" the camera stays there while the animation plays. When the NPC is done talking, the camera is free again. How is the…
Progress of the past days focused on the body proportions and the clothing in clo made some placeholders texture for now just to see how it holds up. Update for next time is making the gloves and focus on the face, especially the nose area. If you guys got any feedback let me know as I'm still not quite happy with the face…
Hi everyone, sorry the title is so badly worded. I know this is also in the unreal documentation somewhere, but I simply cannot remember what its called, so it don't know what to look up! Any ways please can someone point me in the direction of what node allows me to create lines based off values inside the material…
hey guys, I've been sitting on a problem all week regarding my character I'm rigging. Everything was going smoothly, but now it looks like skin has decided to insert it's own weight values for a certain selection of verts when I try to mirror them over, also, it seems to take the head bone and move it so both ends are on…
The goal of this project was to challenge myself in creating a AAA quality exterior scene with the help of the Megascans library. I also wanted to improve my overall composition skills. Since the cooling tower was the main focal point of the scene, I needed to emphasize the scale and importance of the tower by framing it…
Hey all! I'm working on an Octopus character for a game I'm making and want the arms to wriggle. There are 10 bones in a hierarchy in each arm and I want them to loop in a sine wave. Using traditional key framing doesnt work well. Partly because the tweening doesn't get the desired results (accurate, but not what I want)…