hey guys, I've been sitting on a problem all week regarding my character I'm rigging.
Everything was going smoothly, but now it looks like skin has decided to insert it's own weight values for a certain selection of verts when I try to mirror them over, also, it seems to take the head bone and move it so both ends are on the same spot... is there a way to fix this or am I looking at re rigging this thing?
The negative values just seem to appear from nowhere, regardless if I go blue to green or green to blue.
max8 btw.
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Also did you go back down the history stack and make changes to the model?
You know I think it's happened to me a few times without going back into the stack as well, but I can't be sure. I'll try baking the weights and see where it leads me.
So all was good for another hour or so... until it happened again. This time I was working with nothing outside the skin modifier for sure.
http://dreamers-ink.ca/gallery/albums/3d/huh.jpg
2 verts off for a walk by themselves, but look at the weight tool.
I can go back and reweight them, but as soon as I mirror again, they go for another walk.