Well.. when you said in the other thread you are modeling for 6 years.. and then "complains" about people doesn't show you the best models for your task (which you got paid for).. then this could be read/seen as.. weird. And people might think to spent there free time otherwise. Think about it.. :tongue: Happy blending.…
Hey guys. So I just want the opinions of other character artists out there working with high poly zbrush sculpts. I am just wondering if its common practice to have at least a bit of you model's zbrush sculpt mouth having a tiny crevasse for baking the back sides of the lips, or do you just sculpt the mouth fully closed on…
Cranked this one out in about 12-14 hours over the course of a single day. (Base Sculpt > Retopo > UV's > Texturing > Rendering) I've always wanted to make creatures for horror games (or just any sort of 3D Modeling in general, really), so I guess this is the equivalent of dressing for the job you want, not the job you…
New Dead Island Trailer. http://www.gameinformer.com/games/dead_island/b/ps3/archive/2011/05/17/latest-dead-island-trailer-shows-in-game-footage.aspx Doesn't show gameplay really..just in game assets/environments/animationes. Looks really good!! From what I read it seems like this game is borrowing a lot from Oblivion.…
I have been using mudbox for a few months, but last night I got my hands on Sculptris (while looking for a trial of Zbrush). It seems like a good free alternative to Zbrush while I am saving up the funds to purchase that program. Anywho I have sculpted a number of characters before, but this is my first attempt at a…
late news, because I unsubbed from Bellular since his topics make me question what little faith I have in humanity. Netease cut the funding of six western game studios last month. https://www.youtube.com/watch?v=9oO4KWAhWcA…
If you entered the BRAWL Tournament Contest with a FIGHTER, you need to resubmit your entry in this thread here. Long story short: When I was editing the thread to include some missed submissions that were completed within the time frame but couldn't submit due to technical difficulties I had deleted the entire submission…
To elaborate on what Xaltar said: After you've bounced those ideas around inside your head, you should hash out a couple quick sketches (at the very least) to better plan this project out. If you're willing to start over, you should experiment with as many ideas as time permits to find out what you really want to…
*** The
job is remote and you can be based anywhere in the US *** We’re a
3D animation company (with a focus on product and technical
animations) with offices in Copenhagen and Buenos Aires. We’re now looking to
expand into the US and are therefore looking for someone with sales and account
management from the industry to…
This is great critique @Noren, thanks a lot for taking your time to type it out. You are right, as the beauty shots were the parts I struggled with the most, with many iterations being made. It really was hard to pose and light the model while maintaining a consistent and natural look across all materials. I did use the…