Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with:* Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
I'm having a bit of trouble with this retopo job. Is it possible to kind of taper away these edges coming up through the handle so I can keep the blade nice and clean? I've been told that I should still avoid tris and n-gons even though this will be totally hard surface. In other words, is it possible to terminate the edge…
Biped doesn't animate like your normal objects in max with Position, Rotation, Scale (which is what each color normally indicate). Biped normally only has rotation keys. The only position track is on the Center of Mass (also on the hands and feet when planted keys "IK" are set). By default you can't scale biped pieces,…
I'm having a bit of trouble with this retopo job. Is it possible to kind of taper away these edges coming up through the handle so I can keep the blade nice and clean? I've been told that I should still avoid tris and n-gons even though this will be totally hard surface. In other words, is it possible to terminate the edge…
so yeah I have spent the last year just re learning the stuff that I have found difficult in the past like cloth/heads etc and the only thing that i am really annoyed with now is low poly hair planes. easy enough to do with larger planes, but to do a stylish haircut and keep it under control is almost like voodoo magic:)…