I used the spin tool in blender 3d. I did everything right but the problem is after the spin some of the faces (or normals?) are facing the opposite direction of each other. Why does this happen? I want them to face the correct way... which is outward not inward, because then the faces are hidden, and that's not good. How…
I'm fairly new to doing retopology so I'm not sure if the way I'm going about it is right. I would usually bake the normal map in ZBrush, using the low subdivision model as the low poly. I created the high poly rock sculpt in ZBrush, then took it into Blender to create the retopology using planes and a shrink wrap…
Hey all, Been working on some small assets for Torchlight 2 and want to try get them in game :) Unfortunately after following the instructions for enabling Ogre .mesh files import/export in Blender, I still can't get the option to enable it in the Preferences > Addons list. I'm pretty sure I've linked everything to the…
Erics pretty much on the money, Blender switches draw type to save Scene rendering resources where transparency is concerned (especially as it has so many different ways to render the damn thing) - I don't recall if it's possible to 'fix' that by forcing Blender to render the higher quality transparency though (but check…
I imported a sketch up geometry into Blender using this addon: https://blenderartists.org/forum/showthread.php?360406-Sketchup-(SKP)-importer The scene imports fine but anytime I try to use this addon: https://blenderartists.org/forum/showthread.php?417608-Addon-Texel-Density-Checker-1-0-2-UPDATE This error comes up: Does…
I saw some companies`s job section (mostly looking for FX), and most of them requires the candidate to know how to use Unity or UE4, you guys know why? I think you can do a pretty decent work using blender for fx.
Hey I've been recently trying to render an animation, but i have an issue with the light. Here is th eproblem. As you can see those pixels are horrible and shouldn't be there. Here are some info about my project: -There is only one light -All render options are set to default -I tried upscaling the samples, but that didnt…
I am struggling with an issue when exporting to substance painter. whenever I export my model into substance and bake it, all the world space normals have discontinued UV seams, this means triplanar projection and smart materials all have seams as well.I have been trying various methods to find out how to get around this…
I am planning on making an FPS. For this i need to make some guns and such. However i have a problem. First i need to explain how my fps arms and weapons are set up. First i make some arms, then i rig those along with a 'weapon' bone. Then this is exported to UE4 and used as a skeleton. Then each weapon adds extra bones…