I recently bought an intro level tablet which came with Zbrush core to learn how to sculpt a bit better before I decide whether or not I wanted to purchase the full version of Zbrush. I'm not sure if I'm just "dynameshing" wrong or if it's core. I'm a bit more comfortable in 3ds max when it comes to controls so I figured…
Hey, so i'm evaluating the purchase of either 3D Coat or ZBrush, i like both softwares and i currently own ZBrush Core, for the moment i'm leaning towards 3D Coat mostly for 2 things: Price ( even with the upgrade discount from Core to Full version, ZBrush is still 710 € ) and Voxels. I'm mostly interested in 3 things: 1)…
Howdy ya'll not sure if this thread should be here, but my computer was virused up and I lost my zbrush 4 r2. Do you guys know how I can get my Zbrush back? Preferably Zbrush 4r5 this time. I'm trying to avoid torrents because my uncle who is an expert in computers told me to avoid them so I don't get any viruses. If you…
Hello Poly counters , I am working on a model with a multi-tile uv , i imported it to z brush , but when i try to make a displacement map it is like baked on top of each other ( when you use " morph uv " button ) . PS. the problem could be avoided by using UV master , but it will generate a single tile map not a…
Hey, I'm detailing a rifle in ZBrush and am having some major problems. I'd like to decimate it and export it so that I can take it into Blender and explode it so that I can make a clean bake from it. However I'm hitting some major problems when I try to decimate or export it where it just messes up the offsets of a lot of…
hello guys, im having a hard time figuring out whats wrong with my polygroups when i dynamesh the mesh. in the follow screenshot i separate the mesh using slice curve brush , but when i dynamesh it, i get random polygroups on top of each mesh i have slice and i cannot separate each one from another, because they still are…
So I was projecting an xyz displacement map in mudbox. These two heads are the same, they have the same uv´s etc, but when I apply my map as a displacement map in zbrush everything is in the wrong place. I tried applying my map in maya and it looked fine but as you see the mouth is way to the side in zbrush. I tried baking…
Hi community, i made available some brushes from my private library to students, I hope it can be useful to support in their projects, just as they help me in the past. In times of this global pandemic, study and evolve at work is always a good idea, i believe. You can download the pack here
Hello Polycount, I'm trying to do some organic zbrush work and would like help / direction to get better here is what I did: (i know there's an issue with an unwelded vert to the right side of the top hole) so once I had the HP form zbrush back into max, I used the ProOptimizer to get it down to 3,000 tris. i then cut the…