Hello Poly counters ,
I am working on a model with a multi-tile uv ,
i imported it to z brush , but when i try to make a displacement map it is like baked on top of each other ( when you use " morph uv " button ) .
PS.
the problem could be avoided by using UV master , but it will generate a single tile map not a multi-tiled UV map ,
which will generate less resolution .
the seams of the head could be seen clearly in the middle of the model .
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