Hey everyone! First time posting here. I am working on this battle locomotive with train cart that generates power for the big weapon and the locomotive. This is a for an advance modeling class, and I am still working out ideas and refining shapes. I will post the progress I made so far and my reference boards to show what…
The amount of curve in the wing structure is a little off-putting, considering that wings of this type have bone structure akin to over-stretched hands more than anything. Straightening out the bones beneath the skin would go a long way, as would bulking up the joints a tad. If you're going to rig the wings with any…
Hey dude I know this is a lame bit of crit, however it will give you a big win. Proportions. Be super attentive to size in the relation to other things. It is a big win for all the other cool stuff to pay off on. Your sculpt looks very refined, but I thing you are rushing to secondary details (totally what I used to do).…
I'm doing a Pirate bust for modeling assignment. Reference Low Poly with baked maps. Rendered in Substance Painter with Iray. I plan to rig him and pose him so he is in the pose of the reference. High poly Let me know what you think. Thanks.
Hello! This is a character I've been working on for a while. I posted some wip pics in the WAYWO thread a while ago, but I think I'm finally calling it finished. I had been spending a lot if time at work on wii assets, so I wanted to make a game character with a ~20k poly budget, some big textures and nice shaders All of…
Hello guys, i'm doing a 2 weeks environment mentorship with the big @ddoan88, and i'm want to share with you guys my progress. I'm in the last week and running to finish everything in time. I will appreciate any critique or comment.
Gonna be creating a fully playable Orc character for UT3 (new skin over the default male rig). I have some (badly drawn) concept art that I will be posting soon. Stay tuned. :D
Asset looks like: https://www.turbosquid.com/3d-models/rigged-zombie-hands-model-1169002 We'll provide a unity package for the model that will be attached to a wall. Need creepy animations. Please make sure the root of the arm doesn't move (the nub that would attach to the wall, the shoulder). But try to bend at the elbow…