Hey all I am trying to use the megascans bridge live link with unity. I have followed the instructions as per this video: https://youtu.be/okUua_UjALs - namely, i have the latest version of bridge, 2.2.45, and i have imported the unitypackage so I have the quixel.megascans editor thing installed in my unity project. When I…
Here's the completed Drone Unity set for an independent game development called the "Salvation Prophecy". http://www.salvationprophecy.com By tricko at 2008-10-02 By tricko at 2008-10-02 By tricko at 2008-10-02 http://www.wazgrafix.com
I was wondering if anyone knows if I could record a video in my Unity scene in a high quality than the amount of pixels on my monitor?? Also, how do I know if my quicktime is H.264 or not?
I worked on the VFX, shaders, lighting and scripts for this mobile game project. Unity engine, realtime. https://youtu.be/hTGr0uxwOz4 https://youtu.be/hTGr0uxwOz4
met with an arch viz company today and as mildly impressed as they were with my work what i really lacked was unity skills. seems the arch viz industry is moving away from prerendered animations and more towards realtime and explorable environments. does anybody have any greater insights into this workflow and can any body…
Hey all, After baking my lighting in this bunker map I am making, Im starting to see some weird lighting issues on my tiling assets. Each object is UVW mapped and Im using the generate automatic lightmap uv's in unity for the lightmaps. In some areas it's not so bad, but in others Im getting REALLY ugly shadow seams. Any…
Hey guys, I'm working now on my first project in unity and I want to share with you my progress. hope to hear from you some Tips that can make it look better. (Concept by dmitriy barbashin in the end of the page).
Hey guys, This is my first post on polycount, I do not usually share my work but I want to improve myself so.. I'm here ! All tips are welcome :) I realized this project to train me on Substance Designer/Painter and to try Megascan I use Unity for the render http://www.youtube.com/watch?v=9odUrnDMJlA
hello some scene and breakdown of my work on a interactive dark ride for amusment park (more detail here http://www.alterface.com/en/haunted_house/the_house/) all render in unity a catacomb scene,the camera is not mobile a breakdown of my work (lightning,shader and concept by my) other scene (still wip) and a breakdown and…
I'm familiar with normal map baking for UE4, and I had to understand at my expenses the importance of synced workflow when making tangent space maps. What xNormal algorithm does Unity use? Assuming xNormal can't, will handplane do the job? Thank you very much, any help appreciated