Hey guys, I'm working now on my first project in unity and I want to share with you my progress. hope to hear from you some Tips that can make it look better. (Concept by dmitriy barbashin in the end of the page).
-The highlights should be more of a teal cast rather than white (That's just the color of the flames' lights on the statues, I think?) Be sure to put in a specular map that's brighter on the corners and edges, and less shiny on the surface faces
-The floor before the stairs is different- it's not a protrusion or altar thingy, but just a design. It looks like it follows the shape of the pit along the sides, like a second layer of trim.
From what you have already, that's literally all I can say- good work!
Replies
Only a couple of things stick out to me:
-The highlights should be more of a teal cast rather than white (That's just the color of the flames' lights on the statues, I think?) Be sure to put in a specular map that's brighter on the corners and edges, and less shiny on the surface faces
-The floor before the stairs is different- it's not a protrusion or altar thingy, but just a design. It looks like it follows the shape of the pit along the sides, like a second layer of trim.
From what you have already, that's literally all I can say- good work!