heres some ref for you: http://www.wipeoutzone.com/images/feisarlogoandships.jpg http://www.wipeoutzone.com/downloads/feisar_blueprint.gif http://www.threespeech.com/blog/wp-content/uploads/2008/02/wo10.jpg
got meself a .005 micron and tried some hatching. It's fun. And some other random ferg-business-as-usual sketches. More paintings to come later this week, I hope.
This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
Anyone care to tell me how to transfer hotkeys from 2008 to 2009 on a different computer, I tried copying the userhotkeys.mel but it did not work. It appears like I have to copy 2 files to get the hotkeys working?
When I'm editing UVs in Maya, the UV Editor window doesn't update correctly when moving/scaling/rotating uvs... is anyone else encountering this? and if so? is there a known fix for it? Thank you very much. Maya 2008 NVidia Quadro FX 3500
My new environment challenge for Youtube channel. Created in 90 min and rendered in 13 min on 2*2080Ti with 20 000 samples and noise limit = 0.005. Resolution - 1200*2250px Making of coming soon...
Notebook check benchmarks: The HD 6310 is next faster than the Ion2. However they are a consecutive 207 & 208. Which for a netbook is good, and the AMD netbook processor is better than the Atom. Why did you sell it?
Hey , finally some updates , been busy lately . So here is a steam animal gun I did at school. It's about 15 000 triangles , textured entirely in substance , and render in marmoset. PBR render.
Fingus: did what you said. And Mudbox came up to 50 million polys without any problem! hmmf.. Maya is where it is pissing me off. Cant even handle 50 000 polys :(
I'm legitimately surprised this hasn't been posted yet. http://www.angryanimator.com/word/2008/11/01/animation-tutorial-2-walk-cycle/ Best walk cycle tut I've ever read or used.