I've never been able to set up a good looking rendering stage to show off models. I'm a modeler/texture artist and I have very little technical knowledge of how 3DS Max works in terms of lighting and good renders and stuff. How do I set up a good scene to showcase models in 3DSMax? Whenever I try I always get washed out…
Tonemapping affects any final rendered image. You can disable/customize it in the postprocess chain. You should really leave it on though because it fixes a lot of rendering issues associated with HDR Rendering.
Hey. Last week we had so switch over from max 2011 to max 2015. Now im facing several problems and I cant find a solution. I'm working for 8 years now with this program and feel a little stupid here, like in the first days. 1) The Element Background Color when rendering to texture is completely ignored by max. Its always…
Whenever I try to render (using capture>video) custom shaders, the video output is just a frozen image, with no movement whatsoever. Like... it creates a 10 second video of a still image. The shader (basically a scrolling texture) works fine when I'm previewing it, but once it is rendered and a file is created, the result…
ok...this may sound a little werid. bare with me. say you have two planes.....one on top of the other. the top plane has a material on it that effects the way the texture on the lower plane looks. however...the lower plane has an alpha on it i need in order to select it in pshop. but when i render...the higher plane's…
You might remember my post about non realistic rendering techniques on the old forum. It is a pity that it got lost, but here is some other stuff I found and would like to share: http://www.scene.org/file.php?file=/part...ip&fileinfo This as an absolutly amazing realtime rendered demo, download now And this another guy…
hi guys, did add a new video on my youtube channel rendering a model made by Jeff Meckley using my uv less workflow with redshift and substance designer it allow us to render a first look prototype on model that do not have uv :-) [ame="…
Hi there polycount, I am making a waterfall in 3DS Max but I've run in to an issue that I haven't been able to find on google. I can render all particles from a more top-down camera angle but when I try to use the low camera angle about half of the particles don't render. To be specific, the particles that seem to be…
So i've been messing with this little app, trying to render out some vine decals. I've got a scene set up in max because its the only app i can think of that would let me do this. I want to apply an alpha texture to the highres and bake. I've got it set up and it looks good when i do a standard render, but when i try to…
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