Whenever I try to render (using capture>video) custom shaders, the video output is just a frozen image, with no movement whatsoever. Like... it creates a 10 second video of a still image.
The shader (basically a scrolling texture) works fine when I'm previewing it, but once it is rendered and a file is created, the result is just a 10s video of a still image/object
Any thoughts on why this may be happening?
Thanks guys!
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