Hi all, I was doing some research about which schools are better for character animatos. The choices at the beginning were the following: 1. Animation mentor 2. iAnimate 3. Animschool 4. AnimSquad I've asked some colleagues and friends and got some opinions but most of the people that I've asked have done the workshops in…
Hey! It's been a while since I've done a reel (2012!) but I finally managed to get some work together. This is a showcase of some of the animation work I did on "Hellblade: Senua's Sacrifice". All animation and camera work is keyframed in Maya, rendered in Unreal Engine 4. Hope you like it! https://vimeo.com/237064372
Hi there! i've a problem with my background image i can't see it through the glass. I put the image in the physical sun and sky as a background image and all i see is the horizon generated by the physical sun and sky. Thank you in advance!!
https://www.youtube.com/watch?v=vhertpGZ14Y Hey guys. I've finished editing my reel and I was wondering if I could get some feedback on it, considering that I'm using it to apply to studios around me. Is the editing ok? Do some of the pieces still need more work? Is the length good, or should I add more? Am I asking too…
Edit: Updated service packs. When I open my Maya file I get an error message followed by a blank scene. Can't see anything in the outliner. Anyone know the problem? file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero…
SOLVED: Figured out with the help of support via email, that if I brought the fbx into a new scene then re exported it, it would show up correctly. I've been running into an issue the past couple days and haven't found a solution yet. When I import my model as an fbx with animation baked onto it, the shader looks…
Man, this is years later. have both the 2014 and 2018 and up until today never had an issue and just started freezing maya when I opened the import or save dialog. Thx Dave, very much appreciate the answer and thanks to Polycount for keeping this up here.
Ok so I gave it another test after installing some updates for Max 2012, don't think they changed anything. I'd presuming 2012 already has the Qualified normals in there even without a service pack, as it came after 2011. i mean, I'd hope Autodesk didn't leave it out... so 2012 acts weird with the INI setting and 3PS…
It's really shitty when it happens to you but as far as gaming hubs go, Montreal isn't too shabby and hopefully everyone gets the fairly generous EA severance package. If they offer the class to re-acclimate yourself to the job market, it costs EA about $2,000 per person so you can get some satisfaction over sticking it to…
edit: Thought you meant reflectance values because you linked IOR values. For albedo there is 1 chart https://www.fxguide.com/wp-content/uploads/2013/06/Albedo_values.jpg But that's just to give you an idea of the values (like the max/min). For the roughness there is no such thing, so you'll have to rely on your…