Hello, where can I find a tutorial for making Quake 3 Models with 3D Studio Max or any other tool. What does I need for 3D Studio Max for making Quake 3 Models?
Hi everyone. For the first time I have installed Megascan Studio. The problem is that: when I select the folder to unzip my model, asset it starts but it remains still without doing anything as in the attached image. Nobody had this problem? I use Megascan Studio 0.917 and Windows 10. Nobody could give me any advice?
Black list Marty Howe and figure head studio. I worked in a studio that fired him awhile back. No one in the whole studio had anything nice to say about the guy and all warned me to stay well away from him and his studio. I've also heard multiple accounts of where this guy was insulting people following up with his jobs.
Because of the current world situation I got to take my office Wacom home. I finally decided to try my hands at some sculpting in Zbrush. It's fun but hard. I know there are probably lots of anatomy mistakes here, but I would like to hear what someone with more Zbrush/sculpting experience than me would say about it?
So, this is my first attempt at a potentially game ready prop. At this point I'm not really sure what to look for or improve here. I know the textures could be higher res and handled a little better, but I thought this turned out ok. What can I look out for when improving my modeling and texturing skills? Thanks everyone.
did my best an im happy with it so far the skin needs more work but the overall look for that is good the white is yet to be textured only gold and skin where having a test and came out great for my first time. Total poly count 25k
I don't know if this has been spoken about or not but..has anyone attempted to jumpstart a Polycount Studio in the past or has had the thought drop into your mind of one even existing.I've been thinking about it for a while.I feel it would be really amazing to have one started by the PC people, maybe using Kickstarter or…
Link to work >> https://www.artstation.com/artwork/lVPK5a Practising on my anatomy sculpt from scratch. I need to understand human anatomy proportion, human facial anatomy, how the bones and muscles formed underneath the skin. Bit of fats formation here and there too. Just to recap from my anatomy course. Mostly highpoly…
I've been working on this on my downtime. However I think I'm in a tweaking loop where I can't seem to get the likeness and am spending way to much time. Hopefully a fresh set of eyes will help me out. I want to match the refrence images, but each time I do in one view it doesnt' line up with another. I often forget the…
Hello, Polycount! I am working on a hardsurface modeling and texturing exercise and thought that some feedback would be great. I am creating a unique mech to expand my hardsurface modeling skills as well as provide a good basemesh to learn how to texture on. I have finished the blockout and will start on detailing it next.…