I've been working on this on my downtime. However I think I'm in a tweaking loop where I can't seem to get the likeness and am spending way to much time. Hopefully a fresh set of eyes will help me out. I want to match the refrence images, but each time I do in one view it doesnt' line up with another. I often forget the microexpressions which change locations of features as well. The character is Dean Winchester played by Jensen Ackles.
Replies
Creating a likeness is a really hard process, which cannot be achieved without anatomy knowledge of the face. You can't just copy the shapes, you need to know what creates them, how, where do they start/end. Study the underlying structure(skull ---> muscles ---> fat), that will help you a lot.
This is starting to feel right. Major trimming of the skull shape and neck size. Jaw line reworked, but is feeling much better. Mouth is redone. Nose is reshaped and more planar. Eyelids were thickened and rotated downward to make the upper eyelid stick out more thick just looks better. I extended the upper eyelidas well which I saw on a lot of classical eyelid studies, that area is obscured by eyelashes. Over exaggerated the the mouth muscles as well. Ears are more refined. I've been using classical human anatomy book by valerie winslow and some online resources as well. Skulls especially. Would love anatomy of the facial fat though. Never seen anything like that before.
Note, the Dynamesh number is relative. It depends on the size of the subtool. Small subtool at 100 dynamesh would be totally destroyed. Whereas very very big subtool dynameshed at 100 might still be too dense.
Right If he wasn't changing the size of initial sphere, then 100 would be fine. (unless it works differently for everyone, then my mistake :P)
@womball
Skull looks better at this moment, you need to tweak things tho:
- zygomatic bone is too long, imagine that the earhole usually cuts skull in a half(side view). Also, you have to make zygomatic bone more pronounced, it is a bone that "sticks out"
- he is missing the masseter
- revisit the area above eyes(glabella, temporal line, frontal prominence)
For the fat, use this chart and try make a research on each fat deposit, that will help you out.
I tried to follow all of the crits. Feels even better. Eyes are a lot smaller which got rid of the cartoony nature of the face. Chin may be off as well as the area under the eyes. The area around brows is very confusing to me. Some pictures its flat, some there is a pronounced bulge. I think I got the masseter right.
Haven't had a chance to work on him lately. But I feel the base forms are there and his likeness is there. I think its time to second level of details, and hair clumps.