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Independent Study: Hardsurface Mech

cubedparadox
polycounter lvl 4
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cubedparadox polycounter lvl 4
Hello, Polycount!
I am working on a hardsurface modeling and texturing exercise and thought that some feedback would be great.
I am creating a unique mech to expand my hardsurface modeling skills as well as provide a good basemesh to learn how to texture on.

I have finished the blockout and will start on detailing it next.

Render:
blockoutrender.png

Front:
blockout_front.PNG

Side:
blockout_side.PNG

Top:
blockout_top.PNG

Concept:
scan0006.jpg

And Reference Sheet:
referencesscaled.jpg

Any Critique is welcomed, and I can't wait to hear how I can make my model better!
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