Hello, Polycount!
I am working on a hardsurface modeling and texturing exercise and thought that some feedback would be great.
I am creating a unique mech to expand my hardsurface modeling skills as well as provide a good basemesh to learn how to texture on.
I have finished the blockout and will start on detailing it next.
Render:

Front:

Side:

Top:

Concept:

And Reference Sheet:

Any Critique is welcomed, and I can't wait to hear how I can make my model better!