Hello, Polycount!
I am working on a hardsurface modeling and texturing exercise and thought that some feedback would be great.
I am creating a unique mech to expand my hardsurface modeling skills as well as provide a good basemesh to learn how to texture on.
I have finished the blockout and will start on detailing it next.
Render:
![blockoutrender.png](https://dl.dropbox.com/u/37388414/blockoutrender.png)
Front:
![blockout_front.PNG](https://dl.dropbox.com/u/37388414/blockout_front.PNG)
Side:
![blockout_side.PNG](https://dl.dropbox.com/u/37388414/blockout_side.PNG)
Top:
![blockout_top.PNG](https://dl.dropbox.com/u/37388414/blockout_top.PNG)
Concept:
![scan0006.jpg](https://dl.dropbox.com/u/37388414/scan0006.jpg)
And Reference Sheet:
![referencesscaled.jpg](https://dl.dropbox.com/u/37388414/referencesscaled.jpg)
Any Critique is welcomed, and I can't wait to hear how I can make my model better!