Latest update: Hey everyone! I'm gonna start with a new project, creating a character fitting for the Mass Effect universe. The goal is to have a game ready character presented in marmoset viewer. I've used the ME3 Shepard n7 armor as a base concept and modified it. The character is supposed to be inspired by Garrus…
Why is that when you download a not free megascans asset, and if later it becomes free, it will show the "owned" mark on it in the free assets category. But when you don't own it and it becomes free, and you download it then, it won't be marked as owned in the free category. This makes kinda hard to track which assets I…
For Photoshop to export a transparent PNG the transparency needs to be in the layer itself (as transparent pixels), not as an alpha channel in the Channels tab. This means you should see a checkered background for the transparent parts. If you only have transparency as an alpha channel and you want to make a PNG, you need…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
If it's still blurry there are two things to consider. 1. Sharpen the image. Use the "unsharp mask" for this, found in filter > sharpen > unsharp mask. When I make textures, that is my last step, I sharpen it up slightly. Keep threshold at 0 levels always, and then don't let the radius get above 2.0 pixels (it's pointless…
So in talking with Josh over the weekend I isolated a few things that I wanted to fix with my graph. Mainly the cracks and surface damage not being a living part of the material. It was just placed randomly and masked randomly. I don't wanna noodle this material too much but I haven't done any ref gather for my next…
Hi all- This is my first post up on here. Got a good one for you guys that use custom marking menus in Maya. I've got myself a pretty extensive custom marking menu, but when I go to add a linear menu item to it, I always have the worst time getting everything rearranged just how I want it. Mainly what I mean is that, when…
Hi to all! Few years ago i spent almost all my free time on.. THIS. The main question is - how to avoid some very small repetitive actions in maya..Yeah. We spend a lot of time using default maya marking menu. When i played a lot with my maya - i decided to make the lesson ( but... when it was done.. i lost all the…
@icegodofhungary I'm trying to do the same, I've found this ( https://www.youtube.com/watch?v=fuvDy4lvGOM) but it's an old custom engine modification, in 4.26 it's not working (I've already tried :) ) and on 80lvl a guy basically tried to approach it without creating a tex2Darray but using a mask. On UE4 forums people is…
It sounds like something became corrupt in your Project.XML. Your best case for resolving this would be to create a new project and port over the masks. You can do this by pressing ALT+LMB on each mask in Photoshop, CTRL+A and CTRL+C, then pasting it into a new master PSD. Rename each pasted layer to correspond to the…