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Re: High-Poly head, Ba'al zebul
Reply by
DH_
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Mar 2005
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3D Art Showcase & Critiques
not bad, edge loops seem pretty good, but why is one of his cheeks sunken in and the other puffed out?
Re: WIP Noble Man
Reply by
pliang
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Nov 2007
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3D Art Showcase & Critiques
I think loop edge wise the lines coming directly from the nostrils you can do without.
2 results
Re: Toon hero model (wip)
Reply by
robomaniac
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Feb 2010
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3D Art Showcase & Critiques
oh, i see, so i will add additional loop and line up vertexes thanks a lot :D
Re: Wall-e Diorama
Reply by
Snader
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Jan 2012
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The eyes are awfully blocky. I suggest you cut a few extra loops and smooth the shapes out a bit.
Re: Courtyard
Reply by
fmnoor
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Feb 2007
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Why do you have all those loops on the roof? It doesn't seem to be using them to add shape.
Re: the thinking man's crumpet
Reply by
Toomas
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Jul 2006
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Eer.. you need like add loops around knees and elbows or they will look like crap when animated.
5 results
Re: [WIP] HK SL8
Reply by
Digital Cantina
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Sep 2012
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No, Im not sure how to go about it in zbrush. Im just adding loops and beveling in maya. Any suggestions?
Re: Mythic character
Reply by
Jeremy Lindstrom
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Jun 2007
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I think you need some more edge flow and edge loops around the arms, legs area... no?
Re: Elf Warrior - WIP
Reply by
almighty_gir
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Mar 2007
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why so many edges defining nothing in the legs, when the arms have no loops and look like boxes? =[
2 results
Re: my 1st born and 1st real person head model.
Reply by
Rick Stirling
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Mar 2007
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Careful with the meshflow around the mouth. Don't be scared to draw over the ref images to plot out your loops.
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