Hi All I don't know if any of you know of Duber Studios but they have produced an excellent facial rigging intro tutorial for only $5! - Lasts an hour. Note: this isn't a replacement for Paul Neal's brilliant (Intermadiate) Facial Rigging DVD, this serves more as an introduction. (Max 7 and above required). I bought it…
Hello I am making my first serious rig and I was wondering whether I should export the armature as a whole or whether I should split the characters up into several pieces "character_body_a", "character_head_a", "character_hands_a". As a general rule what is better and why? How would/do you do it? The facial rig will have…
So I made this model for a friend of mine but I'm a total noob at 3D at the moment. This was made by using Sculptris, free and simple enough for me to use. There's some weird muscle-looking bumps on his neck and small scars on both upper horns, I couldn't get rid of those for some reason. I also couldn't get the symmetry…
edit: no harm done.Took a break from this, i have the habit of following the concepts 100%, which I've been told to "stop" doing, i think i mentioned it here somewhere that, the heads height was throwing me off and felt "alien", the concept artist did state to not replicate the design and that the view angle was highly…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Latest Update - 11 June Currently taking a month off work due to burn out. But I want to look for new work involving more characters. I saw listing for Anime style characters so decided to give it a try. So working on a new character which I found a concept art done by Hans Chen Aiming to have it done before the end of…
Thanks for all comments/feedback and also Sorry for the late reply, I finally got around to finishing the Texture or attempting to(first time texturing a realistic human). The tools I used were 3ds max and I didn't use a displacement map but instead I used Xnormal for a normal map. For the skin texture I used the SS skin…
Hi, I am sharing my sculpt made in shapeworks - an easy sculpting software with lots of alphas with tablet support. ShapeWorks: https://store.steampowered.com/app/1148910/ShapeWorks/ ShapeWorks is an innovative and extremely beginner friendly program for effortless 3D digital sculpting. Its fluid interface enables artists…