Hello, I am new to this forum and I wanted to know if there is only one way to rig vehicles in Unreal Engine ? My workflow is to make the skeleton and bind it to the model in maya to be able to control the vehicle in Unreal, but are AAA Racing Games developers using this technique or it depends of the engine ? Thanks for…
Hi Guys, I'm getting into character rigging and was wondering if you have any good tutorials. Paid or free, as long as its the full process with IK/FK blending and other key details. I'm currently using Maya LT but most of the videos would apply to Maya as well hopefully. Thanks!
I'm having trouble rigging the pelvis on this character. Is this desirable pelvis topology and/or bone placement for good deformation? I couldn't find any picture or tutorial on the subject, I'm not sure what to do. Could I get some advice?
hello everyone, i'm new to UE4, currently having export-import problems from Maya 2014 to UE4: in Maya, the character geometry isn't a single mesh geo, but consists of lots of geo fragments like this hierarchy: * Geo_Mesh_group * geo_group01 * geo01a * geo01b * geo02 * geo03 * geo04 * geo_group02 * 80 geos * geo05 * geo06…
Hello there, Is anybody can help me to understand how to create my own skeleton for mesh for future creation of control rig to use it to animate a character in sequencer? I know about Mixamo and other stuff, however I'm interesting in possibility to create bones and skeleton directly in UE without external software as…
I have just rigged/skinned a character but noticed the pivot when selecting the mesh is way off the center. If I center pivot the skin/bones separate and it's screwed. Any solutions please?
I have been modeling for the last decade, but it's always been menial models, no high-res work. I've only ever dabbled with Zbrush and Mudbox, never diving into it deeply. Myself and my friends have done moderate work in Unreal Engine 4 and I enjoy the workflow, but I am wanting to up my quality and begin making normal…
Have 4 weapon mesh to be added the current first person arm rigs/animation set. Please email contact at pulsetense dot com, so that I can show you the files and you can give me your quote
Hello, For some reason the rig gets twisted once I place the up vector on the IK, please help. I constrain the locator from the start to the goal using "direction" and this happens all the time
Hi, I am rigging my first character. I have just implemented the joints, now I am looking to make the skin deform properly. However, I have come into a bit of trouble, after using Smooth bind, the shoulder does not deform well (images below). Any help will be appreciated.