We are looking for an Environment Artist / Modeler to join the Kill Shot development team in Halifax. Help us create the world’s best mobile FPS! This position is ideal for a dedicated, self-starting, and energetic person who is passionate about mobile games and thrives working in a creative and fun environment. Hothead…
We take a look around at some other communities to see what they've been up to while we've been finishing up on the Team Fortress 2 Polycount Pack Contest. There has been some stunning work over at ZBrushCentral lately and we get an update on the Neverending Story Re-Design Challenge over at GameArtisans.org. ZBrush…
My computer is ancient, was mid-range when I bought it back in 2000. So I'm looking to get a new comp, and I have an idea as to what I'm looking for but I'm not too sure on the specifics. My current computer: gigabyte mobo p3 666MHz 256meg memory geforce 3 20 gig and either 160 or 180 gig HD (my motherboard is so old it…
Future Games of London are a Ubisoft studio that designs, develops and publishes Smartphone and Tablet games. Founded in September 2009, FGOL create wholly owned and original IP which by May 2014 had achieved over 130 million downloads worldwide. Following the success of the Hungry Shark series, the company is developing 2…
Althought it's silent about me and my procjets I'm happy to be able to share some of my latest contract work with you. Currently I'm working for an upcoming Cryngine² licensee on realtime visualisation for solar technology. There's no NDA and I'm allowed to share some stuff. This level is a prototype I did to iron out a…
The fascinating effects that changing qualities of light and shadows can have on a game? Can you add examples of any Games, MODS, Tech Demos, Artists that has interesting lighting. [ame=" https://www.youtube.com/watch?v=kD5F54SZkMA"]Limbo | trailer E3 XBox 360 live - YouTube[/ame]…
I need help deciding what parts I need to upgrade my PC so it can properly handle 3D apps such as 3DS Max, Unity, and UDK. I made the mistake of being cheap and bought a prebuilt Cyberpower computer and thought it was a good idea because I didn't know much about building my own pc at the time. Due to an unfortunate turn of…
SCEE’s Guerrilla Cambridge Studio is looking for a talented lighting artist to join their art team. In this role you will light levels to a high visual standard based on concept art and direction from your lead. You will also need to balance lighting requirements between visuals, gameplay navigability and technical…
Main engine I plan to use is blender. Since I'm mainly interested in still shots, I think a basic skeleton should do fine. I can commission a more advanced facial rig if have need of it in the future. I think my main priority will be to get the head looking great. As long as the topology is good and I can commission a…
Your VRAM budget might, for starters. I'm all for authoring textures in at least twice the higher resolution needed at the moment, more than once I saw myself being able to pump up the budget a bit only to find out source files don't have more resolution, but it's all about using as much resolution as you need. I'd say…