I think the feedback so far is spot on. The only thing that I wanted to point out is some slight differences between your sword and the anime sword. 1. The bare metal edge of the sword is a lot thicker than the one you have. 2. You have a different handle design it seems. 3. Last I think the hole isn't quite big enough and…
@Ashervisalis Yeah, with new sword I included wireframe renders! Thank you! So, I made next sword. It is prussian officer's sword from XIX century. Same as before I used Blender, Zbrush and Substance Painter. Also I did handle material in substance designer. Rendered in marmoset. model Would love to hear what you guys…
We are looking for an experienced gameplay programmer with excellent coding skills and a good understanding and feel of MMO/RPG game design. Together with a small team of co-workers, you will be joining our mission of creating the next generation of Free-to-Play PC / cross-platform MMORPGs. As a gameplay programmer working…
Hey everyone, I'm starting to cleaning up my portfolio a bit, you can check it out here: https://www.artstation.com/artist/mauriccio I started with the sword i have since the one uploaded doesn't make justice to the model. I will be able to create something better but for now I want to have a portfolio that can show my…
Hello, first time posting here. This is a project combining my love for 3D and history in which I'm recreating the Sutton-Hoo sword (viewable in the British Museum). I mostly like where it's at now but I'm hoping to push it further still. The red stones are placeholders for now which I will create a custom shader once I…
The texture doesn't really look like stone, the details don't reinforce the fiction of the piece, and it doesn't really look like it's 'hand painted' - it's too flat, monotone, and looks like it has micro-detail from an overlay. gather some reference of stone blades, roll up your sleeves and get dirty with your paintbrush.…
Been a while since I made anything new. Been lots of chilling this summer, hehe. Anyway, I've been wanting to do an darkish elven sword for some time but I never got happy with the designs I came up with. But finally, I've come up with one :) Here's the highpoly, lowpoly and concept: The red line, is there a death penalty…
My idea is to make a used looking sword, which will be stuck in the grass in front of a stone (grave) and a bandana is waving in the wind and some leaves are falling down. I want to use UE4 . Now I have this (HP) sword and I want that it looks more interesting. I want to tell a story with it. I have sculpted some scratches…
This is a sword i'm making for a skyrim mod. Used 3dsmax, zbrush, photoshop and Quixel Suite (DDO basically) Design is based on Dark Souls: Original Design Highpoly: Lowpoly with normal map and the 3 variants (dagger, sword and greatsword): Textured: And the first test with the in-game shader (with cubemap and without…
Welcome to 3D work, it takes practice but its fun. I would ask what kind of reference are you using? Even if you are making the designs up, it's good to have reference to help ground your designs in reality. Or you can start by picking some sword designs that you like and recreate them to help you get a better grasp of the…