My idea is to make a used looking sword, which will be stuck in the grass in front of a stone (grave) and a bandana is waving in the wind and some leaves are falling down. I want to use UE4 .
Now I have this (HP) sword and I want that it looks more interesting. I want to tell a story with it. I have sculpted some scratches and cracks in it (not finished). (Later I want to texture some dry blood on it) but I have the feeling that there is something missing. Maybe you have any tips for me?
I would be really thankful!
End scene in Braveheart - 2:30min
[ame="
https://www.youtube.com/watch?v=umhDCtOoJZ0"]end scene in Braveheart[/ame]
Replies
The sword in itself look very nice, but you lost a lot of those small details by putting it so far away.
Could you please be a bit more precise? What do you exactly mean with "so far away"?
I would like to continue working on my piece, but I'm stuck at one point in UE4. I hope you can help me find a solution.
Here is the problem:
In UE4, the shading of the metallic surface looks very dirty at the blend from rough (dry blood) to smooth (gold/silver). But this happens only when I put the light intensity of the "directional light" (or point light) over 1. But if I put the intensity on 1 there is no shadow at all and the scene is not "sunny" enough. And when I put the intensity on 10, I've got the problem described.
I hope you can help me find a solution!!!
Intensity 10:
Intensity 1: