Been a while since I made anything new. Been lots of chilling this summer, hehe.
Anyway, I've been wanting to do an darkish elven sword for some time but I never got happy with the designs I came up with. But finally, I've come up with one
Here's the highpoly, lowpoly and concept:
The red line, is there a death penalty for having it there? Or is there any other good ways when mirroring the sword and its UVs?
And, I'm really puzzled about the UV layout... How much is it worth cutting it up to max the space?
I haven't started placing the shells in any order at all, just so you know
The grip looks different on both sides so I can't mirror it, hence the big UV shell there.
Help and critique is very much welcome!
Replies
It really doesn't look like you need to split up the UVs much, in fact it almost looks like you could have the whole sword as one UV shell (or maybe two if having the seam down the back of the blade causes too much distortion around the hilt).
I think if you have too many seams in this, it will hurt the quality of the normalmap and make texturing it effectively harder. I definitely think you can keep this really connected in the UV map.
Looking forward to the textures!
Let me know more about what you think of the colors Even if I might not change them that much on this one, it might be something worth knowing for other projects! Please share
A question to ya'll though, since having a square UV map for this one will be wasting UV space like hell, and having a 1024x515 still won't be good enough. Would a 2048x512 be a bad texture size? I was originally going for a 1024x1024 texture.
When it comes to normal maps, especially in some Engines, the compression of normal maps can really hurt the overall details if you aren't giving them enough pixel space in your UV's. The handle area and some of the finer details, for example could be lost without a little more space.
And this is the baked attempt on the lowpoly using that layout and size:
I think it looks fairly ok but let me know what you guys think!
Don't really want to start texturing before this part is approved ^^
?
I was saying not to leave any unused space
If that's your projection onto the low res, I say it looks good
Oh, my bad! Sorry, I got you wrong the first time.
Onward to texturing!
looking forward to see the finished model.
Not sure if it'll be done before school starts though, but I sure hope it will be.
You should get started before school kicks in again too!
(Jeansson, 127.0.0.1 is not the postal code for grycksbo now, is it )
But where do you mean? I could still take it into consideration and see if it would make things look better! But I guess you're thinking of the detail going from the handle and out on the blade?