Currently working on an idea I had for a stylized skate park to probably end up being rendered in UE5 or something. I've been trying some different things like instead of having a cylindrical rail on the top edge of the ramp, a more square like one. I modeled out a bunch of different pieces to be put together but before I…
Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information:· Style: stylized, isometric,…
Hello, I've started this caracter trying to make it stylzed. Main design inspearation was from TB Choi's Dokkaebi art work. From a technical point of view, I want to try to make a character in unlit shading and really low poly (mobile games). If you guys, have any suggestions or criticism on how to promote the character's…
https://discordapp.com/invite/tbP6b6z Hey guys, A few months ago (well, almost a year now) I started a discord server to give stylized art enthusiasts a place to share their work, give critiques, and to share inspiration from the stylized art community. I think its now the world's largest discord server for sharing…
Hey man! This is looking good so far, however there's a few faults that could easily be cleaned up. First and foremost, a tip I think could help you a lot is bringing the resolution down slightly in the model - especially in the body. Of course once the base is established in lower-poly you can subdivide from there and…
Looking for a 3D digital painter to paint a high-detail miniature model for my tabletop game, The Hunt Eternal. This is for key art and marketing — I’m not looking for game-ready PBR textures but instead a hand-painted, stylized render like you’d see on box art or Kickstarter campaigns. Project Overview: * 1 STL model…
Hi all!It's been a while since i'm working on my 3D skills, but i'm still i'm not 100% happy whit the results of what i'm getting. Basically because i started using zBrush with Character Art but now i want to craft my "poly-modeling" skills (Maya/Blender) to do some in-game assets, like props and enviroments. And i am…
Greetings fellow adventurers! I'm working on my first stylized diorama. The original artwork is from a series of children's books called 'The Woodland Folk' and illustrated by Tony Wolf. I hope to learn a few things during the process, like creating stylized materials inside Substance Designer, importing and lighting…
I used to do 2D drawing in the past, and one of the things I learned was that you needed good fundamental skills on realism before practicing stylized drawings (cartoons, anime etc.) Does this apply to 3D modeling? I know that drawing isn't a requirement for making good 3D models. I don't know how to explain it, but what…
I have been working on 3DMotive's "Stylized Dungeon Environment by Tobias Koepp" tutorial. It was very helpful about stylized environment. I will try this style on my own project. Thank you :) model Tutorial can be found here: http://3dmotive.com/series/stylized-dungeon-in-maya.html