And this is going into week 3. I have started to work asymetrical now and will start to add more volume in the next subdivision. I'm having a bit hard time to find his right shapes around the eyes.
One really great way to start is to have a 3D reference like Daz next to your working screen. As well as humans Daz has animals that are anatomically correct which you can use while you work. The second thing is to start low and as you work slowly increase the resolution of your mesh. There are a lot of youtube vids…
I need to start drawing more....a lot more. I'm pretty much starting from the beginning and I would love critiques. I'm going to start out by studying the head. Drawing skulls, drawing from pictures and occasionally doodle to develop my own style. So to start things off: Edit: Got rid of crappy doodle.
U was watching many videos and courses where people start directly in Zbrush, either they do character for games or movies or tv, they do in Zbrush. Some of them start with Maya and continue with Zbrush, and then back to Maya. May i ask. why people start with Zbrush and someone start with Maya? Does studios, want from you…
Hi guys, I'm obviously new here and I'm also new to the 3d art scene. I made this model when I first started learning 2 months ago and just wanted to start sharing my work in hopes of getting some critiques and advice. Thank you!
Week 10 Merry Christmas! this week was slow due to the holidays, but this is what I managed to finish. - Started texturing the clothes, here is the current progress, also showing the albedo and roughness on the right side Also started with eyebrows and eyelashes, both require more tweaking