I just downloaded Modo, and I'm eager to get started with it, especially after using Max and Maya for the past few years. I began watching the Modo for 3DS Max users video series, but he references a lot of options and buttons that are gone in the newer version of Modo, or at least moved to a different location. And I seem…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
I'm baking out maps in zbrush and I need to move my leaf layer to a different layer then the branches to get the masks for each auto generated when I use Zapplink. Does anyone know how to copy a subtool to a new document layer? Thanks.
I am not experienced in programming or blueprint, I know just very basic stuff. I was following a tutorial for a vehicle, but I wanted to do some extra stuff. Like making the vehicle tilt on the side as it turns. Like in this image, the vehicle tilts on the Y axis not just turning. The tutorial made the vehicle tilt…
Hello, How can i use my active document as the normal map ? In quixel suite 2.0 ? Into the older version i just had to click on the icon [the link] ... Can't find a way to do this on quixel 2.0 so everytime i close photoshop i have to recreate a new project ... This is the only way i found to link the psd to 3do ... Saving…
i need help on this i just came across a problem where my rotation and movement tools aren't aligned to the object i want to rotate/move for example, when i rotate a square from the x axis, the rotation tool'sy axis doesnt go with it, the the rotation is crooked! and if i want to move something it is not aligned with the…
Hello. I've been transitioning to Marmoset for baking and have built up a very large scene. Currently it has around 80 bakers and a similar amount of materials with normal maps and I plan to have more. Generally having a scene this big is no issue, there's very little lag in the viewport whilst moving my camera, marmoset…
By default UE4 snaps every 10cm when using the basic move tool. Is there anyway to make 3DSMAX behave this way as well, without the need of generating a lot of custom grids - ideally it wouldn't even act as the current snap settings behave, rather it would clamp all movement to a minimum of 10cm? Currently I've just been…
I have been wondering about this for a while. Lets say you have a large texture you are working on and in order to improve performance and file save duration, you can select an area and hide the rest of the document so you can work on that part alone. Is this possible in a 2d painting app like Photoshop, krita ? This is…
Hey guys, I'm a beginner animator and I was wondering if someone could help me out with this... I'm making a couple animations for a unity game character and some of them have to be loopeable. I normally don't have problems with that (I use the posture copy-paste feature a lot though) but for some reason it doesn't work…