Is this possible to do in UE4? ("negative" lights) Thank you. From [url]http://docs.cryengine.com/display/SDKDOC2/Light+Entities#LightEntities-NegativeLightsandDarkeningAreas[/url] And also From Shining the Light on Crysis 3 GDC pdf:
Is there an industry concensus regarding lighting used to show game models? Light based maps, i.e. normal/specular, make self-illumination a non-option but using lighting that isnt real-time seems deceptive.
The lights are accounted for in the baked lighting. If you add a light to an area with baked lighting, you would rebake the lighting. If you want to use static lighting, you must rebake when you add lights or it will look odd. You can add a dynamic light, which won't be accounted for in the lightmaps. Dynamic lights are…
I've put it on detail lighting: As you can see I've got these issues: These are the properties of the World properties and the Point light I tried exporting it from 3dsmax as an ASE and FBX. I'm using smoothing groups, the light map is set to 1024 and the lighting is set to production, any help would be appreciated thanks!
Magical glowy blue lighting? GI lighting? Fluorescent lighting? Mood lighting? 3-point lighting? ...I think you should maybe expand upon your initial request, as I have no idea what you want. A script to delete lights? A script to make lights move? A script to make flashing lights?
3 point lighting is your friend. There is a lot of reading to be found on the intertron, but I'll give you the skinny version. I'll mostly talk in terms of Max however most of this translates to just about any 3D app and most game engines you plan on using. This is geared toward people who have tried to light a scene and…
Hey all, I just finished an article about the career of Lighting in games. Note that this is not a tutorial or a technical white paper, but more of a layman's description of what a Lighting Artist does (besides moving lights around.) :) If you, or someone you know, might be curious as to what goes on in game development as…
Anyone know how you could make a blueprint where wherever a point light shines, a portal is created on the floor/wall/etc. What I am trying to achieve is: a light source that whatever it touches becomes a portal. (But only within the light attenuation/cone of light) When out of the attenuation/cone of light the the…
Guys, I've got a weird problem with UE4 shadows. Before building the lighting, every shadow seems normal, but after I build the lighting everything seems to go wonky and crazy. I've got screenshots of pre-light build and post-light build down below. Links: Before light build: click me After light build: click me Any help…
Hey ive been working on some characters for UE4 and im getting to the lookdev step at work are there any advantages or disadvantages when using studio lighting or neutral lighting?