Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
http://www.computerworld.com/s/article/9155419/Windows_patch_cripples_XP_with_blue_screen_users_claim If this is happening to you, the fix is in that article. If you can't be arsed to find it, the fix can be found here:…
Hey guys, in last 10 days or so I've made 4 models/scenes that I want to share with you and hopefully get some critique on. This medieval brewery I've worked on for about 3 days. I'm more or less happy with how it turned out with an exception to the tank itself being a bit boring. Here's the low poly version: And high poly…
Yes, Edge has released a game! [ame=http://www.amazon.com/Racers-PC/dp/B002PXUZU0/ref=sr_1_1?ie=UTF8&s=videogames&qid=1269821312&sr=1-1]amazon link[/ame] check out the awesome reviews: "This game is delivered on a blank recordable DVD which cannot be read in any machine, not surprising because the DVD was not recorded. The…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Today was the official launch of the blockbuster stage production of How to Train Your Dragon, the project that I've been working on for the past 6 months or so at The Creature Technology Company in collaboration with Dreamworks. Video here:…
Hi there, I recently finished modelling a texturing an asset for a small project i am working on and I would like to ask for some feedback so I can improve my process for the next part of the project. I am modelling the sign for a mid-century American diner scene. I tried to keep the geometry pretty simple but I had to add…