I did a thread search and didn't see this posted anywhere, so I thought I'd throw it out. GameTrailers TV on Spike TV is premiering the intro cinematic for Wolfenstein tonight (Thursday) Episode Preview GameTrailers TV airs on SPIKE TV at 12:30AM ET/PT i R teh excited
Hi, guys! We are working on a CG cinematic short, and we need additional modellers to finish it before deadline. We need someone to make a 3d model of a military research lab security personnel. Unfortunately artist responsible for it left without finishing it, so it is up to you to finish it as well - change it's helmet…
Hey there, we are looking for an animator who can create animations for a cinematic scene / intro scene within the next 7 days. It's needed to animate a cat and a hamster in front of one placed camera. The animated scene should be around 10 seconds long. Contact: christoph.fricke@rawvengeance.com Best regards, Christoph…
Starting this thread to share my personal character work. Most characters will be high resolution cinematic/cutscene characters. The renders will be quite large to show as much detail as possible. That said I'll try not to overload the thread with too many images. Critiques are very much appreciated. Here are two beauty…
Game cinematic model I worked on in my free time to finish as much as I could from my original idea. But it is still an easy version of this character, the heavy one is coming soon I wanted to try to achieve good quality in Unreal Engine using it's amazing lighting and real time render options.
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Compositing Artist to join the cinematics team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and…
Currently working on a survival horror game and film (long cinematics). I will be using UE4 to create most of it. I'll keep my progress going here. Created a quick digital sculpt in Zbrush and rendered in Marmoset. One of the characters of the game/film
Here's a Feder Sword, a longsword we use in German longsword fencing. Modeling in Modo 10, TX & Mat in Substance Painter 2, cinematic in UE4.11. https://www.youtube.com/watch?v=oGGJJ1rtigI Let me know what you think!-)
Hello polycounters, here's my latest personal project, a high-res prop for game cinematics. Modeling in Maya, texturing using Quixel dDo and MARI, shading & rendering in 3dsMax and Vray. Full res (4K) image, breakdown and more info on my website: http://www.davidedigiannantonio.com/sci-fi-grenade.html Comments and…
For part of my groups cinematic for our semester B project I am modelling and texturing a room which our character will run through and out the door on the opposite side. I have loosely based my room on the first image. We want the room to be full of junk and overgrown with foliage etc. The last 2 images are paintovers.…