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Titan Cinematic

polycounter lvl 3
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Zinco polycounter lvl 3
For part of my groups cinematic for our semester B project I am modelling and texturing a room which our character will run through and out the door on the opposite side.

I have loosely based my room on the first image. We want the room to be full of junk and overgrown with foliage etc.

The last 2 images are paintovers. I'm thinking of going with having light coming through thre door which we need to get too (could also cast some nice shadows)

Any feedback would be awesome! :D



CUdqFSr.jpg

3rcJZMd.jpg

avNKcXJ.jpg

Replies

  • DWalker
    The groin vaults really should be proper arches; as they are they won't be able to support the weight of the ceiling.

    The shape of the grooves on the columns also aren't correct, and I wonder if they wouldn't look better following the original design. Adding polygons doesn't always improve the scene; most of the appeal in the concept is from the materials used - the porous cement, the moss, etc.
  • Mr Significant
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    Mr Significant polycounter lvl 11
    As DWalker says: Archs and columns. Make arches more roudned. And for column, just go with straight cylinder with some addon geometry, without this grooves.
  • Zinco
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    Zinco polycounter lvl 3
    Hi and thank you so much for the comments! I have accidently have been updating my Unis forum and not this one, so shall add what I've done so far!

    QIZ4OD4.jpg

    A LOT to fix up and still loads more to add, but it's starting to take more shape now so thought I would share. Ivy is looking a bit bright and need to maybe look at some more references in terms on how it grows around objects (guessing a little at the mo). Have added some puddles which also need more work. I also want to redo the fountain completely (was very rushed). Would also like to vertex paint the floor and add some dirt to the walls.

    Anything else people can think / crit/ comments would be great!
  • Zinco
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    Zinco polycounter lvl 3
    93z2h9f.jpg

    An update of my scene! Looking very orange because I'm not great at lighting , but hopefully you can see where my focal point is?

    Things I want to improve:

    Puddles
    The arch
    dirty up the floor
    maybe redo the candles
    have water coming out the fountain ! (although no idea how to do this!)

    anything else? Crit welcome!
  • Mr Significant
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    Mr Significant polycounter lvl 11
    That lights! Maybe water on floor near fountain need more work, now just looks like part of floor is reflecting. Maybe add a heightmap as mask or something like that. Make it blend in interesting way.

    Plants growing from floor. Bad idea. Maybe add some rubble pile? http://img542.imageshack.us/img542/3662/tutorialy.png

    As for fountain, use particle system. As for water surface, just make flat plane (flat circle) and make a water material. Translucent iwth some bump map.

    Looks really nice.

    And sorry for professional english :D not my primary language.
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