I think the feedback so far is spot on. The only thing that I wanted to point out is some slight differences between your sword and the anime sword. 1. The bare metal edge of the sword is a lot thicker than the one you have. 2. You have a different handle design it seems. 3. Last I think the hole isn't quite big enough and…
@Ashervisalis Yeah, with new sword I included wireframe renders! Thank you! So, I made next sword. It is prussian officer's sword from XIX century. Same as before I used Blender, Zbrush and Substance Painter. Also I did handle material in substance designer. Rendered in marmoset. model Would love to hear what you guys…
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Hey everyone, I'm starting to cleaning up my portfolio a bit, you can check it out here: https://www.artstation.com/artist/mauriccio I started with the sword i have since the one uploaded doesn't make justice to the model. I will be able to create something better but for now I want to have a portfolio that can show my…
Hello, first time posting here. This is a project combining my love for 3D and history in which I'm recreating the Sutton-Hoo sword (viewable in the British Museum). I mostly like where it's at now but I'm hoping to push it further still. The red stones are placeholders for now which I will create a custom shader once I…
The texture doesn't really look like stone, the details don't reinforce the fiction of the piece, and it doesn't really look like it's 'hand painted' - it's too flat, monotone, and looks like it has micro-detail from an overlay. gather some reference of stone blades, roll up your sleeves and get dirty with your paintbrush.…
Been a while since I made anything new. Been lots of chilling this summer, hehe. Anyway, I've been wanting to do an darkish elven sword for some time but I never got happy with the designs I came up with. But finally, I've come up with one :) Here's the highpoly, lowpoly and concept: The red line, is there a death penalty…
My idea is to make a used looking sword, which will be stuck in the grass in front of a stone (grave) and a bandana is waving in the wind and some leaves are falling down. I want to use UE4 . Now I have this (HP) sword and I want that it looks more interesting. I want to tell a story with it. I have sculpted some scratches…
This is a sword i'm making for a skyrim mod. Used 3dsmax, zbrush, photoshop and Quixel Suite (DDO basically) Design is based on Dark Souls: Original Design Highpoly: Lowpoly with normal map and the 3 variants (dagger, sword and greatsword): Textured: And the first test with the in-game shader (with cubemap and without…