I`ve been looking for cross platform (Mac/PC) SHUMPS, Brawlers or platformers that are two player online. Anyone have any recommendations? Voice chat is a plus. Links or videos would rock my socks. Thanks.
I'm blowing apart a car and I want my player to be able to walk through the parts that are blown off. But if I add "No Collision" then my parts fall through the floor. Is there a way to accomplish this? EDIT: Figured it out but it makes no sense to me. You have to use BlockWeaponsKickable... why it's named that I have no…
What kind of storage capacity are you after? For ease of use as well as being mod friendly, I'm a fan of iRiver players myself. I've also bought players made by Creative and they're pretty decent too.
I can't wrap my head about one thing. I want to copy Player moves, to possessed Pawn. And control 2 characters in the same time with one input. Best case, that I can recall - In blade runner 2049, there was a sex scene (nothing obscene). Real person + hologram sync their moves. https://youtu.be/7a1AccLPeDk?t=118 Any…
Hello World, My name is Sean, and I'm looking for some extra help to work on our Single Player game. Aurora will be based on a medieval fantasy world. The game will focus on main characters that you’ll find in future development games we do. You’ll see these heroes grow from where they started to where you’ll be seeing…
I've noticed that some forums embed YouTube videos with a HTML5 player instead of the standard Flash one. Does Polycount support this function? Yes, I don't like Flash, Mozilla disabled it so many times for security concerns that I uninstalled it completely some days ago and migrated to the Shumway extension.
Hello all! Working on a player model for Tesseract. I've mostly finished the base model. I'm not quite happy with it, particularly the helmet. The profile is ok, but face view doesn't look right. Any advice or critique would be much appreciated! OBJ Model Export: http://www.snieb.com/player_model/player_model_01.zip…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Yes sometimes less is more. I couldn't agree more. But then I'm a huge fan of the TF2 art, where that reigns supreme. I'm one of the few that is not a big fan of the noise in games like UT3 and to an extent in GoW1 but less in GW2. I'm glad its finally starting to catch on and the days of noise just for the sake of using…