PunkPilot Process Entry 1: 4/27/2023 Initial blockout coming along. She's only missing her goggles and some wires/cyberpunk-ish ornamentation. I still might lengthen the jacket or change it completely. Thanks for viewing! Entry 2: 5/06/2023 Took some feedback and this is basically the final blockout before heading over to…
3D Senior Artist www.artstation.com/davecampelo Dear Recruiter Please accept my interest to work with you in your company. I am a Senior Modeling Artist in Brazil and I am looking for an opportunity to work in an international company. With over six years of experience I’ve been working on several projects and I build up a…
Was thinking of this graphics card [ame="https://www.amazon.com/EVGA-GeForce-SuperClocked-Graphics-02G-P4-2774-KR/dp/B00CZIQXBA"]http://www.amazon.com/EVGA-GeForce-SuperClocked-Graphics-02G-P4-2774-KR/dp/B00CZIQXBA[/ame]
Hi everyone! Here are CyberNeon Update #003! Another building has been done! There are more stuffs that I need to work on! Enjoy! CyberNeon Update #003!
3ds Max 2023 includes a glTF Material, you should be using it. This material has controls for Alpha Mode, and mimics glTF rendering, in the Max viewport. https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-7ABFB805-1D9F-417E-9C22-704BFDF160FA
Just leave your specular texture empty and set the slider to 0.028 (in toolbag), in UE4 you'll need to put a constant with a value of roughly 0.3 into the "specular" slot. The specular slot in UE4 has a default value of 0.04 when nothing is plugged in, then switches to 0.08 when something is plugged in... 0.08 * 0.3 = 0.024
Looks fine but design wise I think you could do better, have you taken a look at old depictions demons. Instead of the archetypal monster with sharp teeth they look quite terrifying: http://media.galaxant.com/000/123/686/desktop-1425912124.jpg http://media.galaxant.com/000/123/692/desktop-1425912133.jpg
Try adjusting your material so that its not so glossy. Try Diffuse: ~.50 Grey, Specular: 0.3, Gloss: 0.3. For the most part looks good but i think you're missing a few details like the grooves in the wings. @Oniram: that made my day!
Hi Polycount, I had a quick question about Maya's indie license 100,000 USD annual revenue limit. Apologies if this question has been asked before, I am having a very hard time finding the answer to my question through search. A quick search I see this quote: "Are you eligible? Your annual gross revenue from creative work…