blocking out the hood: probably i'll have to model it twice, hood up/hood down. thought its better to model it up first to get the topology then it can be collapsed down i guess. fixed edges on sneakers & boots:
I guess i am creating modular parts for characters, a collection of various footwear. now i got a small collection of footwear ready, i'm gonna head back to finishing off the hooded top i should have finished a while back. ...and keep plugging away at fixes for the seagull :)
Thanks Leinad. Could you explain more about what you mean about the butt looking off? I wonder if the viewport perspective gives this appearance? or maybe my smoothing groups aren't so good? I followed the ref body line; i was pretty happy with it finally. in fact, i was actually thinking to make the thighs/calves bigger…
I thought i had given up on this.., but i got some free time in the new year and i finally picked it up again, determined to finish. really determined. It was bugging me. The goal now became to create a generic model which can be used to create other characters relatively easily from. The hairs still based on my original…