If you posess a licensed UVLayout USB-dongle - nobody will ban you from using it! :) The "out of the box" UV tools of Maya or Max are incomparably petty. Using third-party script or plugins really makes working better - but not THAT RADICALLY as UVLayout does. IMHO.
Actually you're already using the best UVing tool :) You don't need to worry - there's still no better tools to do this job. The only thing UVLayout is lacking is low level operations like customized pivot when rotating or scaling - but these operations are package related actually. And UVLayout was designed as a high…
I'm interesting in trying out the Ninja tools for Maya on Creative Cash... while I love UVLayout as well, Ninja tools look pretty awesome too. Much more affordable too.
Hey there Polycounters, I was just curious what tools (if any) you all use most commonly for UV'ing character, prop, or environmental models? Over the past few years I have used Headus UVLayout pretty exclusively for an array of different types of models. Although I love the tool, It may be a bit of a crutch. What do you…