Wow guys, thank you so much for the feedback. I want to boil this down a bit and fine tune it. For the purposes of my specific project. I've been programming for more than a decade, although not on games, and I understand the difference between a realistic and unrealistic project for an indy to tackle. I've been in the…
Imo as well as everything else said. You have to be as good as the artists you are trying to attract, and be able to do everything they want to see graphically. Not many guys in the indy world can do that. So you have to prove yourself. Dev blogs for projects are great, reading about code monkeys doing crazy things and…
First post here. I've lurked from time to time just to be wowed by the creations of some of you guys. I'm not trolling for free work to be done on my project but that IS the nature of my question. Some of you guys are probably loaded up with good paying work and many of you have incredible portfolios, so I understand that…
If you have laid some code down already then I'd really love to see what you have so far. Anyways, the only advice I have for you is not even mine, and I think it's been given in this thread already, but just to be sure I'll repeat it: keep it simple, a small game should be a good starting point. Good luck dude :)
@Ghost-Post counts don't matter to anyone, its all about the join date, as you can tell by my reputation. Hey everyone, I didn't realize I was the topic of this thread (sort of) until I read the whole thing start to finish, kind of just read the first post and the last replies. This thread went from OP -> bad advice ->…
Remember you dont want to become the new ZakD. It might seem "hilarious" in the moment but there are a lot of industry people who read these forums, weather they post or not and I know quite a few who do read PC and dont think very highly of him when it comes up in passing. and crazy it wasnt a situation of "let the…
Anthony, Dreamer, you raise some very practical thoughts. The old phrase, "don't mix business and pleasure" comes to mind when it comes to posting on these forums. It's a small world, the last thing you want to do is shoot yourself in the foot because you made a stupid divisive post about some random topic. But at the same…
[derailment of the thread, but it's just discussion] Kind of cool to hear you saying this Muzz, as this behaviour annoys me to no end, and I personally hold off on giving lots of advice because I do not feel my 'opinions' are 'valid' when I don't even have a portfolio online, etc. However, in torturing myself over this…
TL DNR: I got recruited to be a part of an indie game recently, and after a 5 minute conversation with the "leader" of the game decided it was not for me. He had apparently zero professionalism, danced around all my questions re: his experience and contributions and even went so far as to tell me his linked-in contacts…
Some cash now. If your project is going to be a success, and you're sure you're going to be a success, then take out a loan to pay these people. If you are making a game to make money from it, if that is your goal, then that will be the goal of the other people you are working with, and ergo you need to assuage that goal…