It depends ....There are a million threads dedicated to this but here's my 2 cents. There isn't exactly a correct answer. Each has it's strengths. I know both Maya and 3dsmax well though so here are a couple reasons I use one or the other. Maya: the good- visibility. I love maya for it's scene information. At any time I…
Watch it, eld. Blender artists are a rabid bunch. Blender is also the backbone of open-source 3D modeling. The only reason more developers don't use it is because most game engines are designed with a specific software package in mind. (examples, Quake + 3DSMax, Source + SoftImage, Unreal + Maya) Besides, anyone who can…
lol I use Cinema4D at work and it is really good for small design studios but I wouldnt recommend it for making game art. Pros: The tools are good and fast and the simple soft shadow raytracing is really fast compared to competition. Cons: The viewport renderer isnt great and the advanced render GI and AO are quite slow…
Nodes: similar to xsi's material editor, which uses a nodes setup as well Organic Modeling: think organics, humans animals, etc Rigging: attaching a mesh to a skeleton IK: Inverse Kinematics. Move the hand and the upper and lower arm move accordingly (http://en.wikipedia.org/wiki/Inverse_kinematics) FK: forward Kinematics.…
actually I would recommend 3dsmax for game art, its got you best positioned in the industry as a viable tool. I don't cliam to know it inside out but found it incredibly easy to model with. also max, maya and xsi are the only ones out there that support cg shaders for games. however cinema 4d does have the same if not…
If you want your software free...Blender. There is no other full-featured package like it that can be downloaded, modified, or extended free of charge. It is easily the most robust 3D package for no money. If you want to spend money, and you want all the features, you will have to go for one of the big 3. SoftImage XSI,…