Development log of my short environment based game demo as my degree project. >>>Linktree<<< >> Initial Game Pitch Document << Premise of the game is that the player controls 2 remote controlled robot, to navigate and explore a dark and mysterious environment, solving puzzles along the way to traverse the level. One robot…
Rover Mechanic Update https://youtu.be/L9f9w0d7UZA - Added a Robotic arm for the rover that extends and retracts - (Picks up and transports physics object) - (Presses button + flicks levers) Early Start Area Graybox https://youtu.be/PtRbGsJuzeQ Current idea / background for environment Humans over rely on AI for…
Update on the game mechanic tests https://youtu.be/EGnBv3jJlbI?si=MszNz1i2Y7ECUSfZUpdates = - Changed it so that the player can only play from the other robot's perspective, so there is only one button for switching the robots which feels more intuitive - Added a look at robot function to help players orientate themselves…
Vertical Slice Gameplay Demo + Fly Through https://youtu.be/-LhvRcgmMpw Problems = - Gameplay loop still feels lacking, need a more satisfying and rewarding gameplay loop somehow - There isn't a clear goal in terms of gameplay other than traversal - Sewer level feels too long, maybe remove some obstacles - need more…
Robot HUD mockup test https://youtu.be/i7jiAc4rKhU - Generic HUD mockup, need to add more specific style / motif Starting area + Gameplay tests https://youtu.be/z5Xf41UOlag Problems = - Robot switching feels more annoying than fun right now - Flashlight is too dim for far objects, and too bright up close - Drone…
Great idea and work so far! I think restricting movement to only the player character in view might become frustrating in cases where you want to do something simple like moving to a location without needing to first ensure both bots can see the destination and eachother during transit. I would keep the current control…
Here is a test demo for the robot switching game mechanic, and some basic obstacles for testing. https://www.youtube.com/watch?v=t5Y0dBFTTlg But since I made it so that one button switches possessing the robot and the point of view, and one button only switches the point of view, the controls don't feel intuitive. So I may…