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Environment based Game Demo - By Ibasaweno

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Development log of my short environment based game demo as my degree project.

>>>Linktree<<<



Premise of the game is that the player controls 2 remote controlled robot, to navigate and explore a dark and mysterious environment, solving puzzles along the way to traverse the level. One robot walks on the ground, while the other is a drone that flies.

The player need to switch between controlling each robot in order to solve puzzles and traverse the level. The drone doesn't have a good view of the ceiling and must rely on the grounded robot to guide it upwards, and the grounded robot cannot view far into the environment and must rely on the drone to scout out a route.

However, anything is open to change according to feedback during development.

The main goal of this project is to create compelling level design and environment art for my portfolio

Replies

  • Ibasaweno
    Here is a test demo for the robot switching game mechanic, and some basic obstacles for testing.
    https://www.youtube.com/watch?v=t5Y0dBFTTlg
    But since I made it so that one button switches possessing the robot and the point of view, and one button only switches the point of view, the controls don't feel intuitive. So I may try to lean into the Second Person gameplay more and just implement one button that switches between the view and control of the robots, so when the player are in the view of the drone, the player are always controlling the wheeled robot and vice versa.
  • Ibasaweno

    Update on the game mechanic tests

    https://youtu.be/EGnBv3jJlbI?si=MszNz1i2Y7ECUSfZ

    Updates =

    - Changed it so that the player can only play from the other robot's perspective, so there is only one button for switching the robots which feels more intuitive
    - Added a look at robot function to help players orientate themselves after switching to another robot
    - Added a function that checks if both robots are in line of sight with each other
    - Added drone interaction with environment technology
    - Added wheeler interaction with environment physics objects
    - Basic flashlight toggle

    Possible improvements next =

    - Add function to disconnect robots if line of sight with each other is lost for too long
    - Add function to disconnect robots if they are too far from each other
    - improve / change wheeler physics interaction to be more intuitive 

    Feedback needed =

    - Ideas for interesting level design / puzzles to utilize the mechanics?
    - Other mechanics that fits even better for the two robots?

  • MikeF
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    MikeF polycounter lvl 20
    Great idea and work so far!
    I think restricting movement to only the player character in view might become frustrating in cases where you want to do something simple like moving to a location without needing to first ensure both bots can see the destination and eachother during transit.
    I would keep the current control transfer mechanic you have now, but break it down into two modes that can be toggled between by the player: 'local' and 'remote' where local gives you 1st person control over the currently possessed character and remote behaves as you have now.

    Mechanics/puzzle ideas:
    -Give the drone a crane so it can pick up objects like wood planks to bridge gaps in the terrain for the rover
    -Give the rover the ability to break down walls/obstacles by smashing into them so the drone can get through
    -Ability to simply click where youd like the controlled player character to go, this could be useful for puzzles where you need to rapidly move between positions within a tight time frame
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