Development log of my short environment based game demo as my degree project.
Premise of the game is that the player controls 2 remote controlled robot, to navigate and explore a dark and mysterious environment, solving puzzles along the way to traverse the level. One robot walks on the ground, while the other is a drone that flies.
The player need to switch between controlling each robot in order to solve puzzles and traverse the level. The drone doesn't have a good view of the ceiling and must rely on the grounded robot to guide it upwards, and the grounded robot cannot view far into the environment and must rely on the drone to scout out a route.
However, anything is open to change according to feedback during development.
The main goal of this project is to
create compelling level design and environment art for my portfolio
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Here is a test demo for the robot switching game mechanic, and some basic obstacles for testing.
But since I made it so that one button switches possessing the robot and the point of view, and one button only switches the point of view, the controls don't feel intuitive.
So I may try to lean into the Second Person gameplay more and just implement one button that switches between the view and control of the robots, so when the player are in the view of the drone, the player are always controlling the wheeled robot and vice versa.
However, this limits the two robots to be in view of each other at all times, which can be an interesting limitation on the player, but my original plan for the robots to split up and gather information on different locations wouldn't work with this mechanic.