You could give it two material id's, and create two fully different UV sets, and import that into painter. Create a multi-sub material with two inputs, plug in two standard shaders in them (give them different colors). Click on the multi sub, and then select all of your low-res meshes and apply that multisub to them. From…
I have this personal project that I'm working on. Since its rather large and quite a few objects iin it, I feel like ti would be best if I used two uv maps instead of one. I thought about using UIM's but since this is an unreal learning excersice for me as well. I dont know, if game companies even use UDIM's SO here are my…
Thanks so much for replying Kanni! So I dont need to give the second map a different channel? only a different mat id and Substance painter will recognize both uv maps?